Leonardo da Vinci recorded human body proportions according to the mathematical proportions in his work, ‘The Vitruvian Man’. In addition, our body has a total of six joints: shoulder, elbow, thigh, knee, hand, foot, and spine.

1. Research

3. Analysis

Based on the research and experiment, I set the baseline. A square and a large circle were drawn around the navel, and the arms and legs that entail joint movements were drawn. The drawing assumed that humans move within the baseline drawn this way.

I learned about how the joints bent through rough experiments.

2. Experiment

4. Design

Then, the reference lines for hands, arms, shoulders, and legs were attached to the person on the move. Whenever a figure moves along with that person's movement, it tells the range in which the person can move.

Leonardo da Vinci recorded human body proportions according to the mathematical proportions in his work, ‘The Vitruvian Man’. In addition, our body has a total of six joints: shoulder, elbow, thigh, knee, hand, foot, and spine.

1. Research

3. Analysis

Based on the research and experiment, I set the baseline. A square and a large circle were drawn around the navel, and the arms and legs that entail joint movements were drawn. The drawing assumed that humans move within the baseline drawn this way.

I learned about how the joints bent through rough experiments.

2. Experiment

One of the most attractive aspects of Metaverse is that there are no physical limitations that exist in the real world. In the real world, ‘physical limitations’ literally begin with the movement of the body. So how do humans move? Humans can only move the way their joints bend. For example, the arm is bent only inward. But what if we offered freedom to the direction of the movement by digitalizing analyzed data of actual human movements? My project started with this very question. In order to analyze the various bendings of joints, I analyzed videos of modern dance with intense body movements and ballet with soft movements.

One of the most attractive aspects of Metaverse is that there are no physical limitations that exist in the real world. In the real world, ‘physical limitations’ literally begin with the movement of the body. So how do humans move? Humans can only move the way their joints bend. For example, the arm is bent only inward. But what if we offered freedom to the direction of the movement by digitalizing analyzed data of actual human movements? My project started with this very question. In order to analyze the various bendings of joints, I analyzed videos of modern dance with intense body movements and ballet with soft movements.

One of the most attractive aspects of Metaverse is that there are no physical limitations that exist in the real world. In the real world, ‘physical limitations’ literally begin with the movement of the body. So how do humans move? Humans can only move the way their joints bend. For example, the arm is bent only inward. But what if we offered freedom to the direction of the movement by digitalizing analyzed data of actual human movements? My project started with this very question. In order to analyze the various bendings of joints, I analyzed videos of modern dance with intense body movements and ballet with soft movements.


Personal study

Category

Used tools

After Effect, Illustrator

After Effect, Illustrator

Category

Personal study

Jul, 2022

Jul, 2022

Movement

Movement

4. Design

Then, the reference lines for hands, arms, shoulders, and legs were attached to the person on the move. Whenever a figure moves along with that person's movement, it tells the range in which the person can move.

5. Output _ Modern Dance

Modern dance movements are intense and fast, and they use a variety of joints and bending of these. There are also very delicate movements. Video source : Seoul grand prix - https://youtu.be/64bMhGBLkgA

5. Output _ Ballet

Ballet movements on the other hand, are slow, soft, restrained, and large.

Video source : Seoul grand prix - https://youtu.be/tAoOb1z5Eds

5. Output _ Modern Dance

Modern dance movements are intense and fast, and they use a variety of joints and bending of these. There are also very delicate movements.

Video source : Seoul grand prix - https://youtu.be/64bMhGBLkgA

5. Output _ Ballet

Ballet movements on the other hand, are slow, soft, restrained, and large.

Video source : Seoul grand prix - https://youtu.be/tAoOb1z5Eds